SNDBX FEST


Architecture | Transmedia Gathering | Digital Design

WINTER 2024

SNDBX Fest is a space planning tool that simulates organizing and designing physical events through collaboration and communication. Participants take on festival planning roles, using physical tokens on a grid to design the layout of facilities and services.

The game progresses through three phases: token placement, layout redesign, and a digital recreation in Mozilla Hubs for exploration. This hybrid setup combines physical and digital elements to highlight teamwork and strategic decision-making in event management

In collaboration with: Charley Andrews , Haydon Chan, Riley Hammond


We combined the Exquisite Corpse game's physical collaboration with a digital art space in Mozilla Hubs. Six players at computers use avatars to create and merge a "exquisite quilt" in digital rooms, simulating real-life social interactions and emphasizing storytelling.

INITIAL PROTOTYPE

What we learned:

  • Hard to teach Mozilla Hubs to new users

  • Not enough tools in physical world

  • Need more collaboration

  • Making instructions more simple and clear

  • 6 people is too crowded in small space

  • Defining the objectives of these gatherings


GAMEPLAY

Participants receive color-coded tokens for different festival roles (e.g., setup, facilities, food) and place them on a grid. They later remove the covers, rearrange the tokens, and receive real-time feedback from three moderators. Once participants finalize their asset placements, the lead moderator publishes the scene. Spectators are invited to join via QR codes and participants can explore the virtual festival they created!


PHYSICAL WORLD

Phase 1: Participants place color-coded tokens representing festival assets on a grid. A moderator tracks these placements digitally.

Phase 2: Covers are removed, and participants rearrange assets while receiving real-time feedback from moderators through projected notes and emojis.

VIRTUAL WORLD

Phase 3: Final arrangements are published in a virtual scene. Participants and spectators access this scene on laptops and via Mozilla Hubs, facilitated by moderators.